The CodingGirl hackathons were organised in each partner country following a common methodology developed under WP2. Their main aim was to support teachers and educators in designing innovative lesson plans and IT/STEAM activities that motivate girls to explore coding and digital creativity.
Each hackathon gathered mixed teams of teachers, educators, and IT/STEAM representatives. Participants were guided by mentors and worked in teams of up to five members to develop practical lesson plans integrating microbit programming, creation of mobile widgets, creation of online games, graphic design and 3D printing with real-life topics such as Health, Nutrition, Safety, Environmental Awareness, and Lifestyle.
Events started with an introduction to the CodingGirl project and its objectives, followed by presentations of the hackathon rules, evaluation criteria, and templates for lesson plans. After team formation, participants had several hours to design and present their educational projects. The activities combined brainstorming, teamwork, and mentoring support, while final presentations were evaluated by a jury based on innovation, gender inclusion, pedagogical value, and technical feasibility.
The hackathons produced > 25 lesson plans across the consortium, which integrate coding and STEAM principles into everyday classroom practice. All lesson plans were refined, translated into English, and compiled into the CodingGirl Compendium, serving as an open resource for teachers.
Participants’ feedback confirmed high satisfaction with the collaborative format, mentoring, and creative learning environment. The hackathons successfully demonstrated how practical teamwork and digital tools can inspire teachers to engage girls in STEAM education.
Slovakia – CodingGirl Hackathon Nitra
Slovakia – CodingGirl Hackathon Nitra
The Slovak hackathon was hosted by ZS Benkova 34 in Nitra and gathered teachers and educators from primary schools. Participants worked in mixed teams to design IT/STEAM lesson plans that integrate micro:bit programming and support girls’ interest in coding. The event focused on real-life topics such as Health, Nutrition, Safety, Ecology, and Lifestyle. The atmosphere was creative and motivating, showing that coding can be fun, collaborative, and relevant to everyday learning.
Czech Republic – CodingGirl Hackathon Brno
Czech Republic – CodingGirl Hackathon Brno
In the Czech Republic, the hackathon, hosted by CCOV, z.u., engaged teachers and mentors who developed interactive lesson plans connecting science, technology, and healthy living. Participants created educational activities that used digital tools like Canva to make IT/STEAM learning accessible for girls. One of the most popular outcomes was the lesson plan “Healthy Menu”, encouraging creativity and teamwork through technology.
- Photos
 - Lesson Plans
 
Greece – CodingGirl Hackathon Vardas
Greece – CodingGirl Hackathon Vardas
Organised by CTI Diophantus, the Greek hackathon took place at Gymnasio Vardas with 30 participants, including teachers, IT experts, and mentors. Teams collaborated to design innovative IT/STEAM lesson plans during an intensive, four-hour creative challenge. The best projects were presented to a jury, which evaluated innovation, inclusivity, and pedagogical impact. The event demonstrated how collaboration between educators and IT professionals can foster digital education for girls.
- Photos
 - Lesson Plans
 
Türkiye – CodingGirl Hackathon Kocaeli
Türkiye – CodingGirl Hackathon Kocaeli
The Turkish hackathon, hosted by FINE Danışmanlık, focused on empowering teachers with tools to integrate gender equality and IT/STEAM education in the classroom. Participants developed lesson plans that promote using 3D printing for problem-solving, creativity, and inclusive teaching. The event encouraged cooperation between educators and digital mentors and strengthened local networks supporting women in technology and education.
Romania – CodingGirl Hackathon Bucharest
Romania – CodingGirl Hackathon Bucharest
The Romanian hackathon, coordinated by CTE, invited teachers and educational practitioners to co-create lesson plans combining storytelling, coding, and teamwork. Participants designed activities that link the mobile widgets concept with hands-on IT/STEAM education, showing how role models and creativity can inspire girls to explore science and technology with confidence.
- Photos
 - Lesson Plans
 
				
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